Magic

In Hunter's Moon, magic is the practice of manipulating various things around an individual or group of individuals using spells, runes, enchantments, and prayers. It is considered a force of nature, naturally flowing through the world unseen to the naked eye, and rather difficult to manipulate directly without proper knowledge and training.

Magic was used rather often throughout ancient history as well as up to and through the years of the Age of Darkness, when chaos dominated the world. Eventually, as technology began to improve quickly after the Age of Darkness, magic saw less and less use. As of the 1800s, magic is barely used, deemed too dangerous with modern advancements in science. There are those that still use magic, such as witches and necromancers as well as priests and various creatures throughout the world.

Traditionally, the standard method of using magic involves extensive prep work as well as various sigils and runes. Various spells require the creation of sigils using blood, ink, or some other viscous fluid or gel. Blood is the most popular, as its fairly easy to get and use. Nick your finger or hand, and you're on your way. 'Words of power' are also needed for the spell to activate. Speak the incantations properly, or you risk extensive blowback (possibly even death.)

Some are powerful enough in the art of magic that they do not need runes or sigils to cast spells. Simply slicing open your hand, pointing it at something, and speaking the words of power can activate the spell out of thin air. This is very dangerous, however, as there is an increased risk of backfire or unwanted use since you lack the controlling sigil/runes.

Divine magic requires no blood, and simply requires ink or prayer to cast. Priests/Priestesses of the Divine Church, or Inquisitors of the Vigilant Order often use divine magic to do their work.

Alchemy is considered an offshoot of magic, as the methods of casting are quite similar.